Saturday, September 5, 2009

Darkterror - The Faceless Void

Darkterror - The Faceless Void, Dota All Stars, Dota Maps, Dota AI, and GuideDarkterror
The Faceless Void

Tavern : Evening Tavern (scourge)

It is rumored he was once human, his background shrouded in darkness even to himself. Now he is nothing more then a faceless void who seeks revenge on the men who have stolen his identity. Time passes so slowly for him that he can evade enemy attacks with ease and find the weakest point to strike back. Sometimes time passes so slowly it looks to have stopped...

Bone Clinkz - The Bone Fletcher

Bone Clinkz - The Bone Fletcher, Dota All Stars, Dota Maps, Dota AI, and GuideBone Clinkz
The Bone Fletcher

Tavern : Evening Tavern (scourge)

An elvish archer in life; a nightmare in death. With only his arrows left of his past life, he exists now only to perfect his archery. He moves like the wind, shooting his flaming arrows just as fast, and isn\t above sacrificing the Scourge\s own soldiers for his purposes.

Akasha - The Queen of Pain

Akasha - The Queen of Pain, Dota All Stars, Dota Maps, Dota AI, and GuideAkasha
The Queen of Pain

Tavern : Evening Tavern (scourge)

Ranged Hero, adept at casting damaging spells and Blinking around combat.

Slardar - The Slithereen Guard

Slardar - The Slithereen Guard, Dota All Stars, Dota Maps, Dota AI, and GuideSlardarc
The Slithereen Guard

Tavern : Evening Tavern (scourge)

The mighty king of the Naga race, Slardar was awoken from the depths of the sea after the invasion of the Burning Legion. Finding the world consumed by chaos, he found it a perfect opportunity to strike down the hated Night Elves. Allying with the scourge, Slardar uses his immense strength and power to stun and crush his enemies, and his mighty trident can cleave the strongest armor with ease.

Anub'arak - The Nerubian Assassin

Anub'arak - The Nerubian Assassin, Dota All Stars, Dota Maps, Dota AI, and GuideAnub'arak
The Nerubian Assassin

Tavern : Evening Tavern (scourge)

Anubarak was once the greatest champions of the Nerubians, but fell in the Second War of the Spider. He was resurrected by the Lich King NerZhul, who promised him eternal undeath in exchange for his unswerving loyalty. His layers of spiked armor are nearly impregnable, causing severe damage to attackers.

When threatened, he shoots this spikes through enemies, maiming and disorienting them. He channels his dark powers into a bolt of disarming negative energy, and those who witnessed him blending into the shadows of the frozen tundra have never lived to tell the tale.

Lucifer - The Doom Bringer

Lucifer - The Doom Bringer, Dota All Stars, Dota Maps, Dota AI, and GuideLucifer
The Doom Bringer

Tavern : Evening Tavern (scourge)

Range: 150 | Move Speed: 290
Primary: STR
Str: 26 + 3.2 | Agi: 11 + 0.9 | Int: 13 + 2.1
Damage: 53 – 69 | HP: 644 | Mana: 169
HP Regen: 1.03 | Mana Regen: 0.53
Attack Speed: 0.65 | Armor: 0

Lucifer was the leader of the Doomguard attack force of the burning legion in the first attack by the dark lord Sargeras. With his original master long gone, Lucifer grants his undying loyalty to the Scourge to finish what his lord once started.

Devouring the insignificant for his greed while dissapating the souls of those brave and strong enough to withstand his strength and the heat of his fiery haven of burning earth, Lucifer takes no prisoners and makes sure those who presevere through his wrath die by the agonizing and burning pain of doom it self.

Devour (E)
Swallows an enemy unit for a short period of time, digesting it and dealing 20 damage per second. Each level decreases the cooldown and mana cost and gives bonus gold when the devoured unit is killed.
Gains the abilities of the target neutral creep has until you devour another creep with abilities to replace it.
cast range 300
Level 1 - Gives 40 bonus gold, can only devour enemy creeps or non-ancient neutral creeps that are no higher than level 2.
Level 2 - Gives 60 bonus gold, can only devour enemy creeps or non-ancient neutral creeps that are no higher than level 4.
Level 3 - Gives 80 bonus gold, and can only devour enemy creeps or non-ancient neutral creeps that are no higher than level 5.
Level 4 - Gives 100 bonus gold, and can only devour enemy creeps or non-ancient neutral creeps that are no higher than level 6.
• Everytime Lucifer devours a unit a bar is shown above his head showing the progress of the devouring process.
• If a neutral creep is targeted, you gain its abilities until you replace them with another creep's abilities.
Mana Cost: 60
Cooldown: 60/55/50/45.

Scorched Earth (T)
Blankets the ground in flames, damaging enemies and healing the Doombringer. Also increases Lucy's movement speed by 16%. AOE: 600
Level 1 - Heals/Deals 12 damage per second. Lasts 8 seconds.
Level 2 - Heals/Deals 16 damage per second. Lasts 10 seconds.
Level 3 - Heals/Deals 20 damage per second. Lasts 12 seconds.
Level 4 - Heals/Deals 24 damage per second. Lasts 14 seconds.
• The flames follow Doombringer for the duration of the ability.
Mana Cost: 60/65/70/75
Cooldown: 60/55/50/45 Seconds.

LVL? Death (V)
Dissipates a piece of a target's soul. Deals 250 bonus damage if the target's level is a multiple of a specific number or 25. Can only cast on enemy heroes.
Level 1 - Deals 100 damage, 6 multiplier.
Level 2 - Deals 150 damage, 5 multiplier.
Level 3 - Deals 200 damage, 4 multiplier.
Level 4 - Deals 250 damage, 3 multiplier.
• Causes a mini-stun that can effectively interrupt enemy actions.
Mana Cost: 110
Cooldown: 8.

Doom (D)
The target unit becomes inflicted with Doom. The afflicted unit cannot cast spells (including item spells) and will take damage per second. Lasts for 14 seconds.
Level 1 - Deals 30 damage per second.
Level 2- Deals 70 damage per second.
Mana Cost: 150/ 200/ 250
Cooldown: 110
• Aghanim's Scepter improves damage to 50/80/100 damage per second.
• Damage type: magic
• Unlike other silences, Doom prevents the target from using items and disables some passive abilities.
• Units afflicted by Doom can be denied by their allies when their HP drops below 25% of their maximum health.
• Cast Range: 550.

King Leoric - The Skeleton King

King Leoric - The Skeleton King, Dota All Stars, Dota Maps, Dota AI, and GuideKing Leoric
The Skeleton King

Tavern : Evening Tavern (scourge)

Once a noble knight protecting his kingdom, the man was thrown into Hell, where he was ripped apart over and over for centuries. Now, Lucifer has thrown him back onto the soil, corrupted and mindless, as King Leoric, the Skeleton King. He marches on, leading his minions with an unfaltering gaze, knowing only one thing: the orders given to him by the dark lord himself.

Able to cripple his opponents with a powerful magical hammer, King Leoric is a major threat on the battlefield. His mighty blade allows him and others in his presence to drain the blood of their enemies. It is said that he is unkillable, and those who are struck down by his hammer don\t wake up again.

Balanar - The Night Stalker

Balanar - The Night Stalker, Dota All Stars, Dota Maps, Dota AI, and GuideBalanar
The Night Stalker

Tavern : Evening Tavern (scourge)

Balanar was one of the elite Dreadlords before the Burning Legion fell. Now with the Burning Legion gone, he lives his life attacking villages and ambushing his most hated enemy - the Night Elves. He draws upon his power from the moon, thus he is much stronger at night. Balanar can also use his control over time to change the time to night that further strengthens his power. His presence inspires fear into the heart of many.

Medusa - The Gorgon

Medusa - The Gorgon, Dota All Stars, Dota Maps, Dota AI, and GuideMedusa
The Gorgon

Tavern : Evening Tavern (scourge)

The Naga princess was named after the legendary gorgon who turned her foes into stone. Though she hasnt developed a stoney glare, her combat skills will freeze even the strongest of fighters in submission. Her yearsof archery has allowed her to fire multiple arrows with keen accuracy. Manipulation of magic grants her a shield of mana to absorb physical impact. Channeling electrons within the air, she can ignite an electric spark that will jump from foe to foe. Her legendary name is well earned.

Purist Thunderwrath - The Omniknight

Purist Thunderwrath - The Omniknight, Dota All Stars, Dota Maps, Dota AI, and GuidePurist Thunderwrath
The Omniknight

Tavern : Light Tavern (sentinel)

Range: 100 | Move Speed: 300
Primary: STR
Str: 20 + 2.65 | Agi: 15 + 1.75 | Int: 17 + 1.8
Damage: 51 – 61 | HP: 530 | Mana: 221
HP Regen: 0.85 | Mana Regen: 0.69
Attack Speed: 0.68 | Armor: 4

A holy man of the Gods, Purist applies his holy spells to support and defensive spells. He protects and enhances his allies in everything he does, but can also damage and inhibit his enemies.

A former member of the Order of the Silver Hand, Purist has joined the Sentinel to avenge the death of the Order's leader, Uther the Lightbringer. Trained by Uther himself in the ways of the Paladin, Purist brings the power of the Holy Light to the battlefield. He can purify the souls of allies, harming any nearby Scourge in the process. Able to protect allies from harmful unholy magic, the mere presence of a man of the Holy Light atrophies any nearby enemies. In times of dire need, Purist can call upon God himself to protect him and his allies.

Purification (R)
Instantly heals a friendly unit and damages all nearby enemy units within a 250 AOE.
Level 1 - Purifies 90 hit points.
Level 2 - Purifies 180 hit points.
Level 3 - Purifies 270 hit points.
Level 4 - Purifies 360 hit points.
Mana Cost: 100/ 120/ 140/ 160
Cooldown: 12 seconds

Repel (E)
Creates a powerful divine ward that blocks all magic from affecting a target unit.
Level 1 - Lasts 6 seconds.
Level 2 - Lasts 8 seconds.
Level 3 - Lasts 10 seconds.
Level 4 - Lasts 12 seconds.
• Repel removes most effects from the target when cast, including Guardian Angel.
Mana Cost: 50
Cooldown: 15

Degen Aura (D)
Greatly degenerates the movement and attacking capabilities of units that stray too near.
Level 1 - Reduces movement and attack speed by 7%.
Level 2 - Reduces movement and attack speed by 14%.
Level 3 - Reduces movement and attack speed by 21%.
Level 4 - Reduces movement and attack speed by 28%.
• 300 AOE
Mana Cost: N/A
Cooldown: N/A

Guardian Angel (G)
Grants all nearby friendly units near physical invulnerability and increases hit point regeneration greatly.
Level 1 - Lasts 5 seconds.
Level 2 - Lasts 7 seconds.
Level 3 - Lasts 9 seconds.
Mana Cost: 125/ 175/ 250
Cooldown: 150
• Affects allies with magic immunity.
• Grants +1000 Armor and +25 hp/sec regeneration

Traxex - The Drow Ranger

Traxex - The Drow Ranger, Dota All Stars, Dota Maps, Dota AI, and GuideTraxex
The Drow Ranger

Tavern : Light Tavern (sentinel)

Traxex was a skilled archer in her oppressive underground homeland, the Underdark, until she grew sick of her kin\s evil ways and fled to the surface world. She joined the Sentinel for greater good, and though still somewhat distrusted for her origins, she has proven herself time after time. She is an excellent huntress, debilitating her foes with her arrows and disabling spellcasters.

Magina - The Anti-Mage

Magina - The Anti-Mage, Dota All Stars, Dota Maps, Dota AI, and GuideMagina
The Anti-Mage

Tavern : Light Tavern (sentinel)

Born with an unusual relationship to mana, Magina can see and manipulate mana in its purest form. The Scourge\s tainting of Hyjal and the World Tree damages the very fabric of magic woven into this world, and Magina will sacrifice himself to preserve the balance of nature.

Knight Davion - The Dragon Knight

Knight Davion - The Dragon Knight, Dota All Stars, Dota Maps, Dota AI, and GuideKnight Davion
The Dragon Knight

Tavern : Light Tavern (sentinel)

Range: 125 | Move Speed: 290
Primary: STR
Str: 19 + 2.8 | Agi: 19 + 2.2 | Int: 15 + 1.7
Damage: 46 – 52 | HP: 511 | Mana: 195
HP Regen: 0.82 | Mana Regen: 0.61
Attack Speed: 0.70 | Armor: 5

A dragonkin mother and a human father created the creature that is Davion. With the ability to transform into a dragon, Davion is a fierce beast to meet. Even in human form, his abilities reflect his lineage and make him an unusually strong and damaging fighter.

Breathe Fire (F)
Breathes fire at enemy units which deals damage.
Level 1 - 75 damage.
Level 2 - 150 damage.
Level 3 - 225 damage.
Level 4 - 300 damage.
Mana Cost: 100/110/120/130
Cooldown: 12 seconds

Dragon Tail (T)
Knight Davion bashes a melee-range enemy target with the fury of a dragon`s tail swipe. Stuns the target and deals minor damage.
Level 1 - Deals 25 damage, Stuns for 2.5 seconds.
Level 2 - Deals 50 damage, stuns for 2.75 seconds.
Level 3 - Deals 75 damage, stuns for 3 seconds.
Level 4 - Deals 100 damage, stuns for 3.25 seconds.
Mana Cost: 100
Cooldown: 9 seconds

Dragon Blood (D)
Grants Dragon Knight blood from his ancient ancestral dragon heritage, which increases health regeneration and armor.
Level 1 - Increases hp regen by 2 and armor by 2.
Level 2 - Increases hp regen by 3 and armor by 4.
Level 3 - Increases hp regen by 4 and armor by 6.
Level 4 - Increases hp regen by 5 and armor by 8.
Mana Cost: N/A
Cooldown: N/A

Elder Dragon Form (R)
Transforms the Dragon Knight into a powerful elder dragon. Gives 25 movement speed boost. Lasts 60 seconds.
Level 1 - Transform into a Green Dragon with a corrosive breath attack.
Level 2 - Transform into a Red Dragon with a splash attack.
Level 3 - Transform into a Blue Dragon with an extremely powerful frost attack.
Mana Cost: 50
Cooldown: 115

A Green Dragon gives additional 25 movespeed, and has a “corrosive attack” that slows an unit and deals 20 magical damage per second for 5 seconds. The corrosive damage won’t stack. Corrosive Breath will work on towers.

A Red Dragon gives additional 25 movespeed, 5 bonus damage, and has a “splash attack” that deals full damage to all units around the primary target.

A Blue Dragon gives additional 25 movespeed, 14 bonus damage, and has an “extremely powerful frost attack” that deals half damage to all units around the primary target, plus 3 seconds of frost effect (30% move speed reduction and 20% attack speed reduction).

Both “splash attack” and “extremely powerful frost attack” affect damage to buildings, i.e. if you attack the buildings, units surrounding the buildings will be damaged, vice versa.

Gondar - The Bounty Hunter

Gondar - The Bounty Hunter, Dota All Stars, Dota Maps, Dota AI, and GuideGondar
The Bounty Hunter

Tavern : Light Tavern (sentinel)

Gondar is a Draenei that is often called upon for his superior skills. Not much is known about his past, but his capabilities are extraordinary. Some believe he learned from a ninja clan while others say he was born with his amazing abilities. He is able to throw shurikens with extreme accuracy and has the strength to strike down any foe with his two swift blades.

His agility is matched by none, and his stealth is inferior only to few. He is interested in the tournament for money alone, and is promised a large reward.

Bradwarden - The Centaur Warchief

Bradwarden - The Centaur Warchief, Dota All Stars, Dota Maps, Dota AI, and GuideBradwarden
The Centaur Warchief

Tavern : Light Tavern (sentinel)

Bradwarden - The Centaur Warchief

Range: 100 | Move Speed: 300
Primary: STR
Str: 23 + 2.6 | Agi: 15 + 2 | Int: 15 + 1.6
Damage: 55 – 57 | HP: 587 | Mana: 195
HP Regen: 0.94 | Mana Regen: 0.61
Attack Speed: 0.68 | Armor: 3

A behemoth even by centaur standards, Bradwarden was the warchief of a centaur tribe. Most of his people were subverted by the Scourge, but Bradwarden was too honourable to fall under their influence. He had to fight his way through his own kin to escape and now, angry and relentless, he seeks vengeance against the Scourge. Smiting enemies with his axe, he is strong as a mountain, and equally hard to bring down.

Gifted with a tremendous body and an ever-growing fortitude, Bradwarden's courage is only matched by the size of his heart. Prophesized as a savior by the oracles of his tribe, Bradwarden is the living token of the allegiance of the centaurs to the Sentinel. He swings his axe with massive force, sometimes even hurting himself when doing so. The ground trembles every time he slams his hoof and his reflexes are impossible to surpass; allowing him to retaliate just after being attacked. Bradwarden is decided to fulfill his destiny, and he knows that the upcoming battle will become his ultimate challenge.

Hoof Stomp (F)
Slams the ground, stunning and damaging nearby enemy land units.
Level 1 - 100 damage, 2.00 second stun.
Level 2 - 150 damage, 2.25 second stun.
Level 3 - 200 damage, 2.50 second stun.
Level 4 - 250 damage, 2.75 second stun.
• Area of Effect: 315
Mana Cost: 85/100/115/130
Cooldown: 15 Seconds

Double Edge (D)
The Centaur summons a tremendous amount of inner strength and releases a very powerful attack. It can only be done at 200 range, and it damages both the Warchief and the enemy unit.
Level 1 - Deals 175 damage.
Level 2 - Deals 250 damage.
Level 3 - Deals 325 damage.
Level 4 - Deals 400 damage.
• The Warchief's HP will drop to 1 if his HP before he used Double Edge is lower than the amount the he can damage himself.
• Double Edge interrupts channeling spells and items.
Mana Cost: 0
Cooldown: 12

Return (R)
The Centaur Warchief immediately counters every attack against him with a swift strike.
Level 1 - Returns 10 + 26% of Centaur's Strength as damage
Level 2 - Returns 10 + 34% of Centaur's Strength as damage
Level 3 - Returns 10 + 42% of Centaur's Strength as damage
Level 4 - Returns 10 + 50% of Centaur's Strength as damage
• This ability damages anything that attacks the Warchief, including towers.
Mana Cost: N/A
Cooldown: N/A

Great Fortitude (G)
The Centaur Warchief`s mammoth body is capable of absorbing great amounts of punishment.
Level 1 - Adds +12 Strength.
Level 2 - Adds +24 Strength.
Level 3 - Adds +36 Strength.
Mana Cost: N/A
Cooldown: N/A

Mangix - The Pandaren Battlemaster

Mangix - The Pandaren Battlemaster, Dota All Stars, Dota Maps, Dota AI, and GuideRigwarl
The Bristleback

Tavern : Light Tavern (sentinel)

Range: 100 | Move Speed: 300
Primary: STR
Str: 23 + 2.9 | Agi: 16 + 1.95 | Int: 14 + 1.25
Damage: 52 – 59 | HP: 587 | Mana: 182
HP Regen: 0.94 | Mana Regen: 0.57
Attack Speed: 0.68 | Armor: 3

A Pandaren with quicker than usual instincts, Mangix wields his oaken staff with great efficiency. He\s one of the toughest heroes to kill, and he hits hard and fast. He doesn\t even count his kills anymore.

Mangix originates from a deeply hidden and secret society located on the obscure island of Pandaria. He lived a sheltered life in his home within the Stonetalon Mountains, but even the far, golden reaches of Pandaria were affected by the dark hand of the Scourge. The elders heard the cries of the innocent, and saw the blood of the slain, and so, they agreed to send one elite warrior, hoping to turn the tides of battle and restore the Great Balance. What they did not know was that the local barkeep had trained for this very moment his entire life.

Thunder Clap (C)
Slams the ground, dealing damage to and slowing the movement speed and attack rate of enemy land units within 400 range for 4.25 seconds.
Level 1 - 100 damage, 25% movement and attack speeds.
Level 2 - 175 damage, 35% movement and attack speeds.
Level 3 - 250 damage, 45% movement and attack speeds.
Level 4 - 300 damage, 55% movement and attack speeds.
Mana Cost: 90/ 105/ 130/ 150
Cooldown: 12

Drunken Haze (D)
Drenches an enemy unit in alcohol, causing his movement speed to be reduced, and causing his attacks to have a chance to miss. Lasts 7 seconds.
Level 1 - 14% movement speed reduction, 45% miss chance.
Level 2 - 18% movement speed reduction, 55% miss chance.
Level 3 - 22% movement speed reduction, 65% miss chance.
Level 4 - 26% movement speed reduction, 75% miss chance.
Stacks with Evasion
Mana Cost: 50
Cooldown: 12

Drunken Brawler (B)
Gives a percent chance to avoid attacks and a percent chance to deal 2.0 critical damage.
Level 1 - 10% dodge, 10% chance to critical.
Level 2 - 15% dodge, 15% critical.
Level 3 - 20% dodge, 20% critical.
Level 4 - 25% dodge, 25% critical.
Does NOT stack with Evasion from Butterfly or Radiance
Mana Cost: N/A
Cooldown: N/A

Primal Split (R)
Splits the Pandaren Brewmaster into elements, forming 3 specialized warriors, adept at survival. If any of them survive until the end of their summoned timer, the Brewmaster is reborn.
Level 1 - Summons three mighty Pandas for 15 seconds.
Level 2 - Summons three even mightier Pandas for 17 seconds.
Level 3 - Summons three really freaking mighty Pandas for 19 seconds.
Mana Cost: 125/ 150/ 175
Cooldown: 180/ 160/ 140
• Aghanim's Scepter improves all the Pandas, improves duration to 20/ 23/ 26 seconds, and decreases cool down to 160/ 140/ 120 seconds

STORM
Damage: 37-43/75-84/159-171 piercing damage
Range: 500
HP: 1000/1500/1900
MP: 500/750/750
Movespeed: 350
Base Attack Time: 1.5 (1.35 at level 3)
Armor: 2 heavy armor

Dispel magic
Removes all buffs from units in a target area. Deals 350 damage to summoned units. Costs 75 mana and has a 5 second cooldown.

Cyclone
Tosses a target non-mechanical enemy unit into the air, rendering it unable to move, attack or cast spells and stopping others from attacking or casting on it. Lasts 20 seconds and costs 150 mana. Has a 5 second cooldown.

Wind Walk
Allows the pandaren to become invisible, and move 50% faster. If the pandaren attacks a unit to break invisibility, the attack will do 100 bonus damage. Costs 75 mana and has a 5 second cooldown. Lasts 15 seconds.

Resistant Skin
Reduces the duration of negative spells and renders this unit immune to certain spells.

EARTH
Damage: 37-43/75-84/159-171 piercing damage
Range: Melee
HP: 1500/2250/3000
MP: 400/500/600
Movespeed: 325
Base Attack Time: 1.35
Armor: 5 heavy armor

Hurl Boulder
A magical boulder that is thrown at an enemy unit, dealing 100 points of damage and stunning the target for 2 seconds. Costs 100 mana and has a 7 second cooldown.

Pulverize
Gives a 20% chance that an attack will deal 40 damage to nearby units.

Taunt
The closest 10 enemies are forced to attack this unit. Cooldown 10 seconds.

Resistant Skin
Reduces the duration of negative spells and renders this unit immune to certain spells.

Spell immunity
Renders this unit immune to all spells.

FIRE
Damage: 52-62/105-120/214-234 Hero damage
Range: Melee
HP: 900/1350/1800
Movespeed: 325
Base Attack Time: 1.35
Armor: 2 heavy armor

Permanent Immolation
Burns nearby enemy units for 15/30/45 points of damage per second.

Resistant Skin
Reduces the duration of negative spells and renders this unit immune to certain spells.

Rigwarl - The Bristleback

Rigwarl - The Bristleback, Dota All Stars, Dota Maps, Dota AI, and GuideRigwarl
The Bristleback

Tavern : Light Tavern (sentinel)


Range: 100 | Move Speed: 295
Primary: STR
Str: 22 + 2.2 | Agi: 17 + 1.8 | Int: 14 + 2.8
Damage: 52 – 62 | HP: 568 | Mana: 182
HP Regen: 0.91 | Mana Regen: 0.57
Attack Speed: 0.69 | Armor: 3

A tried and true champion of his race, Rigwarl has unsuccessfully led the fight to defend his land against the onslaught of the scourge. With his diminishing ranks and inability to hold the Scourge throng, he capitulated to the offer to join the Sentinel. With his bestial fighting style reliant on his natural attributes and ritualistic purges of natural accretions, he has become an unconventional ally in the fight.

Viscous Nasal Goo (G)
Covers a target in snot, causing it to have reduced armor and movement speed. Casts on the same target are cumulative. Lasts 5 seconds. Stacks up to 4 times.
Level 1 - -1 armor, 20% and 3% slow a cast.
Level 2 - -1 armor, 20% and 6% slow a cast.
Level 3 - -2 armor, 20% and 9% slow a cast.
Level 4 - -2 armor, 20% and 12% slow a cast.
Mana Cost: 30
Cooldown: 1.5

Quill Spray (R)
Sprays enemy units with quills dealing damage in a 650 AoE. Deals 30 extra damage for every time the unit was struck by a quill in the last 10 seconds.
Level 1 - 20 direct damage. 30 stacking damage.
Level 2 - 40 direct damage. 30 stacking damage.
Level 3 - 60 direct damage. 30 stacking damage.
Level 4 - 80 direct damage. 30 stacking damage.
• Damage type: physical
• Has a cap of 180 damage.
Mana Cost: 35
Cooldown: 3

Bristleback (K)
Rigwarl covers his back in spines, causing him to take reduced damage. Automatically releases a quill spray whenever his rear receives 250 damage.
Level 1 - 16% reduced from rear, 8% from sides.
Level 2 - 24% reduced from rear, 12% from sides.
Level 3 - 32% reduced from rear, 16% from sides.
Level 4 - 40% reduced from rear. 20% from sides.
• Does not reduce lethal damage
• Bristleback's rear is considered to be within 70 degrees from the back.
• Bristleback's side is considered to be within 110 degrees from the back.
Mana Cost: N/A
Cooldown: N/A

Warpath (W)
Everytime Rigwarl casts a spell, he works himself into a fury. Movement speed and damage increase on repeated spell casts. Lasts 10 seconds.
Level 1 - 10 damage/5% MS Base + 4 damage/1% MS Stack
Level 2 - 20 damage/7% MS Base + 8 damage/2% MS Stack
Level 3 - 30 damage/10% MS Base + 12 damage/3% MS Stack
Mana Cost: N/A
Cooldown: N/A

Rhasta - The Shadow Shaman

Rhasta - The Shadow Shaman, Dota All Stars, Dota Maps, Dota AI, and GuideRhasta
The Shadow Shaman

Tavern : Light Tavern (sentinel)

Once a gifted troll witch doctor, young Rhasta was well versed with the secrets of voodoo magic. When the war between the Sentinels and the Scourge began, Rhasta, then a Shadow Hunter, offered his allegiance to the Sentinels to vanquish the Scourge once and for all.

While he was a gifted as a witch doctor, Rhasta is a genius as a Shadow Hunter, exceeding his master by mastering the art of summoning multiple serpent wards, binding enemies for a short time and casting elemental lightning to several units.

Jah'rakal - The Troll Warlord

Jah'rakal - The Troll Warlord, Dota All Stars, Dota Maps, Dota AI, and GuideJah'rakal
The Troll Warlord

Tavern : Light Tavern (sentinel)

Ranged Hero, adept at attacking rapidly with his throwing axes.

Kardel Sharpeye - The Dwarven Sniper

Kardel Sharpeye - The Dwarven Sniper, Dota All Stars, Dota Maps, Dota AI, and GuideKardel Sharpeye
The Dwarven Sniper

Tavern : Light Tavern (sentinel)

Kardel is the Sentinel's sniping specialist. With the longest ranged attacks available, Kardel is the best at dealing large damage and staying out of harm's way.

Luna Moonfang - The Moon Rider

Luna Moonfang - The Moon Rider, Dota All Stars, Dota Maps, Dota AI, and GuideLuna Moonfang
The Moon Rider

Tavern : Light Tavern (sentinel)

Luna Moonfang is a stalwart and devout follower of the moon goddess, Elune.She fights alongside the Sentinel in the neverending battle to cleanse the land of the unholy Scourge. Through her valiant efforts, she has been granted small portions of Elunes mystical power.

Luna uses this gift to cut swafts through her enemies. It has been said that Luna is able to call down the very light of the moon, and is always surrounded by a glowing aura, as though in moonlight herself. Luna is a shining beacon for the Sentinel, an ever vigilant protector.

Jakiro - Twin Head Dragon

Jakiro - Twin Head Dragon, Dota All Stars, Dota Maps, Dota AI, and GuideJakiro
Twin Head Dragon

Tavern : Dawn Tavern (sentinel)

Orginally found gnawing at the roots of the World Tree during an excavation, this magnificent Chimaera’s age is impossible to determine. With his large snapping heads and agressive, unpredictable behavior, Jakiro is an intimidating creature to say the least, yet in loyal to the Sentinel for reasons all his own. Due to his strange mystical nature, he has a strange affinity with the element forces of ice and fire, allows him to devastate all he sees before him, and is more than capable of keeping a targets enemy in his line of fury.

The Scourge would do best to be wary of this dragon, lest they all freeze and shatter as their precious Frozen Throne melts before their eyes.

Rexxar - Beastmaster

Rexxar - Beastmaster, Dota All Stars, Dota Maps, Dota AI, and GuideRexxar
Beastmaster

Tavern : Dawn Tavern (sentinel)

Rexxar - The Beastmaster
Range: 100 | Move Speed: 310
Primary: STR
Str: 23 + 2.2 | Agi: 18 + 1.6 | Int: 16 + 1.9
Damage: 56 - 60 | HP: 587 | Mana: 208
HP Regen: 0.94 | Mana Regen: 0.65
Attack Speed: 0.69 | Armor: 5

A wandering vagrant of the Mok'nathal, the fabled half orc-half ogres of legend, Rexxar and his mighty blades have joined the cause of the Sentinel to better protect the natural world around him. A friend of beasts, Rexxar flails and tears at his enemies with unsettling savagery, even going as far as hurling his axes in the manner of boomerangs at his enemies to better his chances at victory. Truly a warrior of the living planet that thrives around him, the Beastmaster is an ally to be counted on when he is needed the most.

Wild Axes (W)

Rexxar hurls his two axes to as far as 1300 range from him, which then intersect and return to him. Each axe can only damage a unit once.

Level 1 - Each axe deals 90 damage.
Level 2 - Each axe deals 120 damage.
Level 3 - Each axe deals 150 damage.
Level 4 - Each axe deals 180 damage.

• Damage type: mixed
• This ability can hit magic immune units.
• Wild Axes destroys trees.
• This skill will not damage invisible units.
• Casting range: 1300
• Area of Effect: 100
Mana Cost: 120
Cooldown: 13

Call of the Wild (D)

Rexxar calls upon wild beasts to aid him. The duration, strength and number of beasts increases per level. Previous summons are removed upon casting. Summons last for 60 seconds.

Level 1 - Summons a Scout Hawk.
Level 2 - Summons a Scout Hawk and a Quilbeast.
Level 3 - Summons a Greater Hawk and a Quilbeast.
Level 4 - Summons a Greater Hawk and a Greater Quilbeast.

• Greater Hawk has an Invisibility ability (fades out after 8 seconds without movement).
• Quilbeast has a poisonous attack which slows enemy movement speed and attack speed by 20% (35% for Greater Quilbeast).
Mana Cost: 25
Cooldown: 40

Inner Beast (B)

Releases the inner beast inside nearby allies, passively increasing their attack speed.

Level 1 - 18% Attack Speed.
Level 2 - 26% Attack Speed.
Level 3 - 32% Attack Speed.
Level 4 - 40% Attack Speed.
• Area of Effect: 1000
Mana Cost: N/A
Cooldown: N/A

Primal Roar (R)

The Beastmaster looses a deafening roar which deals damage and stuns its target. Enemy units near the roar wave take minor damage and have their movement speed and attack rate reduced. Due to the force of the roar, all units between the Beastmaster and his prey are shoved aside, creating an open path.

Level 1 - 200 primary damage, stun lasts 3 seconds, 100 side damage, slows for 50% and lasts 2 seconds.
Level 2 - 250 primary damage, stun lasts 3.5 seconds, 200 side damage, slows for 50% and lasts 3 seconds.
Level 3 - 300 primary damage, stun lasts 4 seconds, 300 side damage, slows for 50% and lasts 4 seconds.
Mana Cost: 150/175/ 200
Cooldown: 80/75/70

• Damage type: magic
• Stuns but doesn't damage magic immune units.
• The slow won't affect mechanical units.
• Casting range: 600
• Area of Effect: 250

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