Showing posts with label DotA Inside. Show all posts
Showing posts with label DotA Inside. Show all posts

Saturday, September 5, 2009

Hero Experience Chart

Experience Table

LvlTotal ExpExp TNL
10200
2200300
3500400
4900500
51400600
62000700
72700800
83500900
944001000
1054001100
1165001200
1277001300
1390001400
14104001500
15119001600
16135001700
17152001800
18170001900
19189002000
20209002100
21230002200
22252002300
23275002400
24299002500
25324002600

Legend
LvlCurrent Level
TotalTotal experience needed to reach level
Exp TNLExperience to next level from current

Equations

A lot of these equations pertain to Warcraft III in general. Where applicable they were simplified from the general Warcraft III form to DotA specific equations. Numbers are meant to be exact as how Warcraft III interprets them; when you see .14 it is not and approximation of 1/7.

Base stats

VariableTitleEquationMeaning
StrStrength TotalBase Strength w/level + any items bonuses
AgiAgility TotalBase Agility w/level + any item bonuses
IntIntelligence TotalBase Intelligence w/level + any item bonuses
PriPrimary TotalThe number total for the primary stat for the hero =(Str, Agi, Int) depending on hero
ArmorBArmor baseWhat a hero has w/o any stats or items**
ACoolBAttack Cool downThe number of seconds a hero has to wait to attack again after attacking w/o any stats or items
RangeAttack RangeThe distance a hero can attack
MSpdMovement speedHow fast a hero moves in DotA. Max w/modifiers is 522.
DMnBDamage Base MinThe minimum damage without stats nor items
DMxBDamage Base MaxThe maximum damage without stats nor items

Calculated stats*
VariableTitleEquationMeaning
HPHit points max150 + (19 * Str)The maximum a hit points a hero can regenerate to
HPRegHit points Regeneration0.25 + (.03 * Str)How many hit points a hero regains per second
ManaMana Max13 * IntThe resource used to cast spells & use abilites.
MRegMana Regeneration0.01 + (.04 * Int)How much mana a hero regains per second
ArmorArmorArmorB + (Agi * .14)Armor w/stats & items
DmgMnDamage MinDMnB + PriThe minimim damage with stats taken into account
DmgMxDamage MaxDMxB + PriThe maximum damage with stats taken into account
IASIncreate in Attack SpeedAgiThe number of seconds a hero has to wait to attack again after attacking. Note when warcraft says "Increase attack speed x%" it means increate this varible by x.
ACoolAttack Cool downACoolB + IASThe number of seconds a hero has to wait to attack again after attacking.
AttSpdAttack Speed1 / ACoolHow many times a second a hero can attack. Note by the schema laid out here when Warcraft III says "Increase attack speed x%" it means change IAS by x which effects ACool which effects this variable.
DRedDamage reduction1-{1/[1+(Armor*ADRM)]}An amount of damage less taken from non-magical attacks
DPSDamage Per SecondAttSpd*[(DmgMn+DmgMx)/2]The amount of damage a hero will do a second before armor and other effects are taken into account
  • * Item modifiers & special hero modifiers are left out in the equations for the most past, but should be obvious with a little game play.
  • ** ArmorB is usually lower then what will show on a level 1 hero because of the agility modifier

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