Saturday, December 12, 2009

DotA Allstars v6.59 Changelog

Some performance improvements* You can no longer attack items you do not own if they are in the fountain area* Fixed some rare memory corruption bugs that could cause random abilities/items to malfunction or result in a fatal error* Added a new subtle cooldown effect to make it a little clearer when spells are in cooldown and when they finish. This is mainly for long cooldown spells where it is sometimes difficult to tell. More work will be done in this area soon, but it needs a bit more time to make sure that anything extra is not visually intrusive. (PGRu-Unexpect3D)* Reworked Enigma's Conversion (see details below)* Fixed a bug with Towers AI not defending heroes properly* Reduced Ironwood Branch cost from 57 to 53 gold* Increased Blademail duration from 4 to 5 seconds* Improved Chaos Knight's...

DotA Allstars v6.58b Changelog

* Fixed a rare bug introduced last version with Nevermore's ultimate* Fixed a bug with Cranium Basher* Fixed a suicide bug with Heartstopper* Fixed a bug with Overload* Various tooltip fixes* Fixed some rare glitches that could cause some abilities to malfunction* Fixed various -switch related bugs* Switch now works if all but one player votes for it, instead of requiring 100%* Fixed truesight on The Frozen Throne* Decreased Undying's model size a bit* Fixed conflicts between Viper Strike and Venomous Gale* Fixed Soul Rip targetting problems on Tombstone* Fixed -mo/-ro in -gameinfo* Fixed a bug when picking up invisibility rune while under the Phase effect from Phase Boots* Fixed -mr failing to be recognized as a gamemode* Fixed Rapier damage values when being carried by a non-owning pla...

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