Rooftrellen
The Treant Protector
Tavern : Sunrise Tavern (sentinel)
Range: 128 | Move Speed: 300
Primary: STR
Str: 27 + 3.4 | Agi: 15 + 2 | Int: 17 + 1.8
Damage: 59 – 67 | HP: 663 | Mana: 221
HP Regen: 1.06 | Mana Regen: 0.69
Attack Speed: 0.68 | Armor: 3
A treant of immense age and wisdom, Rooftrellen was merely a sapling during the invasion of the Burning Legion. Having grown powerful over thousands of years, Rooftrellen has lent his considerable might to the Sentinel cause. An omnipresent force in the forest, he is capable using his power over the forest to hide his allies.
Rooftrellen is aided by the forest itself, providing him with a thick living armor of vines and entangling nearby foes in a deadly embrace, allowing Rooftrellen to pound his victims to dust with his massive gnarled limbs.
Nature`s Guise (T)
Changes a target friendly unit's appearance so that it blends in with the forest. It is invisible to enemies eyes, but it must remain near a tree, or the guise is lost.
Level 1 - Lasts 15 seconds.
Level 2 - Lasts 30 seconds.
Level 3 - Lasts 45 seconds.
Level 4 - Lasts 60 seconds.
• If the unit has a distance more than 375 to the closest tree, the invisibility will be removed.
• Can be used on units even if they aren't close to a tree, but the invisibility will be removed almost instantly.
• Treant Protector can cast spells without losing invisibility from Nature's Guise.
Mana Cost: 90/80/70/60
Cooldown: 3 seconds
Forest Sentinel (E)
Summons a forest spirit at the target location. The Sentinel will act as a passive, invisible watcher until the Treant Protector activates it. While active, a sentinel will unleash a powerful attack on the first enemy who strays too close. Last for 8 minutes.
Level 1 - Spirit stuns for 1.5 seconds and deals 125 damage.
Level 2 - Spirit stuns for 1.75 seconds and deals 150 damage.
Level 3 - Spirit stuns for 2 seconds and deals 175 damage.
Level 4 - Spirit stuns for 2.25 seconds and deals 200 damage.
• Forest Sentinel in passive mode has Permanent Invisibility and Sight Range 500.
• When activated, the Forest Sentinel loses Permanent Invisibility and its Sight Range decreases to 100.
• Active Forest Sentinel searches for targets in 525 AoE.
• When an active Forest Sentinel hits a target, it transforms back into the passive form.
Transform Sentinel (W)
Description: Toggles the state of the target Forest Sentinel.
Cooldown: 10 seconds
Mana Cost: 20
Mana Cost: 50
Cooldown: 85/70/55/40 seconds
Living Armor (V)
Magically creates an armor of vines around a friendly unit or structure, protecting it from harm and healing wounds.
Level 1 - Adds 3 armor and regenerates 2 hit point per second.
Level 2 - Adds 6 armor and regenerates 3 hit points per second.
Level 3 - Adds 9 armor and regenerates 4 hit points per second.
Level 4 - Adds 12 armor and regenerates 5 hit points per second.
• Can target structures
• Lasts for 40 Seconds
Mana Cost: 30/35/40/40
Cooldown: 7 seconds
Overgrowth (R)
Summons an overgrowth of damaging vines and branches. Prevents all nearby enemies from moving or attacking and deals 85 damage per second to each.
Level 1 - Lasts 3 seconds.
Level 2 - Lasts 4 seconds.
Level 3 - Lasts 5 seconds.
Mana Cost: 150/175/200
Cooldown: 160 seconds
• Prevents usage of the Blink spell.
• Disable works on currently magic immune units, however if a unit becomes magic immune while already affected by Overgrowth, they will break free.
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