Monday, December 7, 2009

DotA Allstars v6.55 Changelog

Summary:
---------
* Added a new hero (Windrunner)
* Added a new hero (Admiral Proudmoore)
* Added a new item (Magic Stick,239688)
* Added a new item (Dust of Appearance)
* Added a new item (Phase Boots)
* Added a new item (Glyph of Fortification)

* New Loading Screen
* Redesigned and improved Sentinel and Scourge bases as well as nearby terrain
* Added a new game mode (-captainsmode/-cm)
* Rewrote creep/neutral/powerup spawn systems. The game timer now counts down to 0, at which point the creeps and powerups spawn. 30 seconds later the neutrals spawn. This behavior is the same as various popular modes, but it is now standardized to the entire game with the new clock. All game events are based off of this time rather than an arbitrary time based on the mode you used.
* Lots of various performance improvements and fixes

* Reworked Keeper of the Light
* Various changes to Enchantress's abilities
* Reworked Bounty Hunter's Track
* Rebalanced Insatiable Hunger
* Reduced vision aoe on Spin Webs and tweaked cooldown and manacost progression
* Minor improvements to Anti-Mage's base stats
* Tweaked Blur evasion chance per level
* Reworked Call of the Wild stats and mechanics
* Decreased Watcher's vision a little bit
* Increased Rhasta's movement speed a bit
* Improved Crystal Maiden's Brilliance Aura a bit
* Minor improvement to early levels of Bloodbath
* Increased Spirit Lance cast range a bit
* Improved Sven's Agility gain
* Increased Sand King's armor a bit
* Changed SA's Blink Strike to move him behind the target(231470)
* Lowered Chaos Meteor cooldown from 70 to 55
* Rebalanced Haunt cooldown (150/120/90 -> 120)
* Improved how the manacost scales on Crippling Fear
* Improved level 2 and 3 manacost and regen on Death Pact
* Improved Psionic Trap's cooldown progression
* Nerfed the duration on Battery Assault
* Increased Hookshot cooldown
* Quill Spray manacost no longer goes up per level
* Decreased day vision on Visage's Revenants by 400
* Removed magic immunity from level 3 Revenants and added improved magic resistance
* Improved movement speed of the ghosts on Exorcism a bit
* Undid previous damage return threshold change on Exorcism
* Increased Death Prophet's base strength a bit
* Added an extra arrow to Medusa's Split Shot
* Rescaled Medusa's Purge cooldown from 12/11/10 to 12/10/8 seconds
* Reduced Chronosphere cooldown
* Ravage AOE decreased for level 1 and 2
* Decreased Guardian Angel AOE and duration a bit

* Changed how Scroll of Town Portal works
* Reworked Black King Bar
* Rebalanced Sange, Yasha, and Sange and Yasha
* Changed Lothar's Edge Recipe
* Changed Diffusal Blade Recipe
* Changed Maelstrom Recipe
* Aegis now respawns you where you died with full hp and mana but is undroppable and unstackable. Roshan takes it back when he respawns if it is unused
* The game now announces who acquires Aegis
* Increased Guinsoo's Scythe of Vyse cooldown
* Tweaked Manta Style
* Reduced Kelen's Dagger cooldown from 30 to 15 seconds
* Kelen's Dagger now only triggers on player controlled damage
* Changed Max Stock on Observer Wards to 2
* Decreased Sentry Ward's truesight range
* Couriers can no longer place wards
* Blades of Attack price reduction (650->500)
* Chainmail price reduction (620->550)
* Gloves of Haste price reduction (550->500)
* Increased Armlet recipe cost by the same amount Blades of Attack and Gloves of Haste were reduced
* Increased Power Treads recipe cost by the same amount Gloves of Haste was reduced
* Increased Vanguard hitpoints by 50
* Increased Boots of Travel movement speed by 5
* Boots of Travel now takes the same time as scrolls teleport (4->3 seconds)
* Increased Heart's regeneration rate from 11 to 15
* Added Scroll of Town Portal to Goblin Shop replacing Javelin
* Added Ring of Regeneration to Goblin Shop replacing Hyperstone
* Added Magic Stick to Goblin Shop replacing Gloves of Haste
* Rebalanced tangos to come in batches of 3 (same overall regen per pack)

* When there is only 1 Assist to a Sentinel or Scourge kill, the kill is
instead given to that hero. When there are multiple assists to a Sentinel or
Scourge kill, the gold is split amongst those assisters rather than the
entire team
* Changed First Blood to be given to the Assist players when creeps kill the
hero rather than giving it to Sentinel or Scourge and splitting
* Tower gold is split if Sentinel or Scourge gets the last hit
* Denied towers give 50% team gold rather than 0%.
* Changed and standardized the bounty values on all structures
* Slight adjustments to gold bounty variance on Sentinel and Scourge creeps
* Global team tower bounty increases a little per tower level
* Roshan now gradually becomes stronger over time instead of after death
* Increased Hero Kill Experience bonus a little bit (+8 unshared experience per hero level in an area)
* Hero Kills now give a flat gold bounty in an area (+40, not to killer)

* You can now purchase items in your base without a courier (they drop to the floor)
* Improved image compression used in the map (243150)
* Added a new command -quote # that plays a hero quote, -quote random will play a random hero quote. The quote entry method will be improved when more heroes are added. It has Witch Doctor, Nightstalker, Alchemist, Silencer, Sniper and Rhasta right now, i will add more over time
* Changed the Goblin Shops terrain a bit and increase the shop aoe
* Buyback is now done at your Circle of Power
* Shops can be added to control groups
* Added new flavor texts to some items (Magical Bottle, Refresher Orb, Eye of Skadi, Blade Mail, Gem of True Sight, Null Talisman, Staff of Wizardry, Scroll of Town Portal, Belt of Giant Strength, Point Booster, Energy Booster, Vitality Booster, Soul Booster and Tangos)
* Fixed an old Viper Strike glitch
* Reduced extra damage taken by Rune Illusions
* Added a new command to swap items (-itemswap x y where x and y correspond to numbpad location) inventory slots primarily for when dealing with undroppable items or items in cooldown
* Fixed some bugs with -kickafk
* Changed Sentinel consumable shop model
* Couriers now have a "Drop All Items" ability
* Added a buff indicator for Blur
* Added soundsets to the shops for when you select them
* Adjusted Blur's visuals for self/allies
* Changed -SD time to be the same as AP
* Fixed Maledict effect sometimes getting stuck on a hero
* Fixed a potential bug with Devour and Decrepify
* Fixed Illuminate's interaction with Cliffs and units very close to it
* Fixed some performance issues with Nature's Attendants
* Changed the World Tree/Frozen Throne tower models (236560)
* Added an undead crown model to King Leoric (205388)
* Improved Glaives of Wisdom projectile (219546)
* Lots of various terrain fixes and improvements
* Fixed minor bug with Alchemist's starting strength
* Improved Magnus movement animation (189265)
* Added an allied only visual effect to Charge of Darkness (219684)
* Improved Black Hole visual effect
* Added new animation for Night Stalker during the night (213624)
* Renamed the "new" recipe shop
* Added a new command for viewing your Hook Accuracy (-ha)
* Added post creepspawn gametime to replay data for parsers
* Fixed a very minor rounding issue for -ms
* Fixed Blackhole to properly pull Infernal
* Fountain heal range increased by a small amount
* Added a message to show who killed a tower
* Fixed a terrain glitch near the Scourge Secret Shop
* Added a new mode -fastrespawn(-fr) that causes respawns to take half as much time
* Clicking Power Treads no longer interrupts commands
* Removed Crow's mana upgrade capability
* Fixed some targetting issues on the World Tree (PGRu-Unexpect3D)
* Updated King Leoric's story (235450)
* Fixed some performance issues with Freezing Field
* Added Hero ID data to the replay
* Fixed a bug when entering -di before the game mode is entered
* -sc mode now spawns same creeps in the same lane
* Revenants can no longer attack items
* Added a test mode command -trees to respawn all dead trees instantly
* Fixed a bug with Holy Persuation and Infest


Some Item Details:
-------------------
This is not a full list of changes, see the above changelog for that. These are just some of the changes in more detail.


Blades of Attack:
==================
Blades of Attack 650 -> 500
Dagon recipe unchanged (so total cost is 150 less)
Crystalys recipe unchanged (so total cost is 150 less)
Armlet recipe is 150 more gold


Gloves of Haste:
=================
Gloves of haste 550->500
Midas recipe is unchanged (so total cost is 50 less)
Treads recipe is 50 more gold
Armlet recipe is 50 more gold


Chainmail:
============
Chainmail 620->550
Buckler/Mekansm recipes are unchanged (so total cost is 70 less)
Blademail recipes are unchanged (so total cost is 70 less)
Assault Cuirass recipes are unchanged (so total cost is 70 less)


Vanguard:
=========
Gives 50 more hitpoints


Kelen's Dagger:
================
Only gets disabled from player based damage
Reduced cooldown from 30 to 15 seconds


Old BKB
=========
Ogre Axe (1000)
Broadsword (1200)
Recipe (1600)
18 Damage
10 Strength
85 seconds cooldown
9 seconds
Total: 3800


New BKB
=========
Ogre Axe(1000)
Mithril Hammer (1610)
Recipe (1300)
24 Damage
10 Strength
80/75/70/65/60/55 seconds cooldown
10/9/8/7/6/5 seconds
Total: 3910



Old TP Scroll:
===============
Only 1 person can target a specific building
Gave massive bonus armor
Gave bonus regardless of casting state
12 second shop cooldown


New TP Scroll:
===============
Any number of people can teleport at the same location at the same time.
You can choose the relative area around the structure that you want to TP
to.
Only allies see the exact position, your enemies see it on the building
only.
Does not give any bonus armor
If structure dies while you are tping, the tp does not force cancel
2 second shop cooldown
Available in Goblin Shops


Old Boots of Travel:
====================
+85 Movement Speed
Teleport:
4 Sec Casting Time
60 Cooldown
75 Manacost

New Boots of Travel:
====================
+90 Movement Speed
Teleport:
3 Sec Casting Time
60 Cooldown
75 Manacost


Old Lothar's Edge:
==================
Blades of Alacrity (1000)
Blades of Alacrity (1000)
Claymore (1400)
Recipe (650)
+21 Damage
+21 Agility
Wind Walk (Active, 9 duration, 17 cd, 75 manacost, 20% ms bonus)
Total: 4050



New Lothar's Edge:
===================
Mithril Hammer (1610)
Quarterstaff (900)
Scroll (1100)
+38 Damage
+10 Attack Speed
Wind Walk (Active, 9 duration, 20 cd, 75 manacost, 20% ms bonus)
Total: 3610


Old Maelstrom:
==============
Mithri Hammer (1610)
Boots of Elvenskin (450)
Recipe (1300)
Total: 3360


New Maelstrom:
==============
Claymore (1400)
Boots of Elvenskin (450)
Recipe (1400)
Total: 3250


Old Diffusal Blade:
====================
Blades of Alacrity (1000)
Robe of the Magi (450)
Recipe (1550)
+15 Agility
+6 Intelligence
18 Mana Burn
Total: 3000


New Diffusal Blade:
====================
Blades of Alacrity (1000)
Blades of Alacrity (1000)
Robe of the Magi (450)
Recipe (850)
+25 Agility
+6 Intelligence
20 Mana Burn
Total: 3300





Old Manta:
===========
Diffusal Blade (3000)
Vitality Booster (1100)
Recipe (1400)
+23 Agility
+6 Intelligence
+250 HP
36 Mana Burn
Total: 5500


New Manta:
===========
Diffusal Blade (3300)
Vitality Booster (1100)
Recipe (1400)
+30 Agility
+6 Intelligence
+250 HP
40 Mana Burn
Total: 5800


Old Sange:
==========
16 Strength
10% Maim (10% ms slow for 6 seconds)
10 Damage
Ogre Axe (1000)
Belt of Giant Strength (450)
Recipe (800)
Total: 2250


New Sange:
===========
16 Strength
15% Maim (20% ms slow for 4 seconds)
10 Damage
Ogre Axe (1000)
Belt of Giant Strength (450)
Recipe (800)
Total: 2250


Old Yasha:
==========
16 Agility
10% Attack Speed
10% Movement Speed
Blades of Alacrity (1000)
Boots of Elvenskin (450)
Recipe (800)
Total: 2250


New Yasha:
==========
16 Agility
15% Attack Speed
10% Movement Speed
Blades of Alacrity (1000)
Boots of Elvenskin (450)
Recipe (800)
Total: 2250


Old Sange and Yasha:
=====================
16 Strength
16 Agility
15% Maim (30% ms slow for 6 seconds)
15% Attack Speed
15 Damage
15% Movement Speed
Sange (2250)
Yasha (2250)
Recipe: 800
Total: 5300


New Sange and Yasha:
=====================
16 Strength
16 Agility
15% Maim (30% ms slow, 15% as slow for 4 seconds)
15% Attack Speed
12 Damage
12% Movement Speed
Sange (2250)
Yasha (2250)
Recipe (500)
Total: 5000

MS bonus does not stack with Yasha




Old Sentry Wards:
=================
Vision: 200
Truesight: 1100
Cost: 200
Charges: 2
Lasts 6 minutes


New Sentry Wards:
==================
Vision: 200
Truesight: 700
Cost: 200
Charges: 2
Lasts 3 minutes



Old Observer Wards:
===================
Vision: 1600
Cost: 200
Charges: 2
Lasts 6 minutes
Max Stock: 3
Stock Cooldown: 6 minutes


New Observer Wards:
====================
Vision: 1600
Cost: 200
Charges: 2
Lasts 6 minutes
Max Stock: 2
Stock Cooldown: 6 minutes


Dust of Appearance:
===================
2 charge consumable. Does not stack in inventory.
Places a buff on nearby enemy units (1250 aoe). Only affects heroes (not
wards). While you have the dust of appearance buff, invisibility will have
no effect. This does not mean you are tracked, you aren't visible to enemy
if you are fogged. It just prevents invisibility.
Lasts 12 seconds. 60 CD
190 Gold



Magic Stick:
============
Cost: 210 Gold
Energy Charge (Does not stack)
When enemy or ally (not self) casts a spell around you (1400), you gain 1
charge. Maximum 12 charges. When you cast the item, you instantly regenerate
12 hp and 12 mana for each charge.
This does not trigger off of non-spells or attack orbs


Phase Boots:
============
70 Movement Speed
+7 Armor
+16 Damage
Phase (Active, 5 duration 10 cd):
Gives no collision with units
10% movement increase
Casting spells or items dispells phase

Boots of Speed (500)
Blades of Attack (500)
Chainmail (610)
Total: 1610




Glyph of Fortification:
=======================
Consumable Item - Instant cast, does not go to inventory.
Cost: None
Cooldown: 6 Minutes
Stock Max: 1

Gives Old TP Scroll style bonus armor to all allied buildings for 4 seconds.





Some Hero Details:
-------------------
This is not a full list of changes, see the above changelog for that. These
are just some of the changes in more detail.


++ Keeper of the Light

Illuminate:
=======
It now gives vision gradually as it grows in the area it is "illuminating"
rather than at the end.
Fixed Illuminate's interaction with Cliffs and units very close to it


Mana Leak:
========
In short, a mana rupture. The numbers are 0.035/0.04/0.045/0.050% of total
manapool drained per unit moved. So, if the target moves 700 units, at level
1 it loses 24.5% of total mana pool.. at level 4 it loses 35% of its total
mana pool. Duration of the buff is 5/6/7/8

If the target runs out of mana, the effect stops and the target is stunned
for 1.25/1.5/1.75/2 seconds.

Cast Range: 1200
Cooldown: 20 seconds
Manacost: 75


Chakra:
======
Increased cast range(500->900), lowered cooldown a bit(19->19/18/17/16
seconds), rescaled manacost (40/80/100/120->40/55/70/85), removed the damage
bonus and minor health regen.

Spirit Form:
=============
Morphs into a new unit, same stats/items as kotl. Gives him extra abilities.
He has ALL his abilities in this new form.

Manacost: 100
Cooldown: 80/70/60 seconds
Duration: 40 seconds


Blinding Light:
-Targets a 650 aoe. Causes units in the targetted area become blinded,
causing them to miss 80% of attacks for some time. Knocks back units 250
distance over 0.4 seconds.
-Cast Range: 600
-Mancost: 50 Manacost
-Cooldown: 20 seconds
-Duration: 3/4/5 seconds


Recall:
-Teleports an allied hero to you after 5/4/3 seconds. If the unit takes
player based damage in this period, the effect ends.
-Mancost: 100
-Cooldown: 40

Illuminate:
-Causes illuminate to self charge when cast in spirit form. You can
discharge it by clicking on a temporary replacement icon that appears in
your ability card.



++ Enchantress

Untouchable:
============
It now is a normal skill and scales 30/50/70/90% from 50/70/90%

Enchant:
=========
Creep control duration reduced from 120 to 80 seconds.

Impetus:
========
This is now the ultimate. Bonus Damage 15%/20%/25%, Manacost is 55/60/65 and
Cooldown is 0 seconds on all levels. As an ultimate it now pierces magic
immmunity



++ Bounty Hunter

Track:
======

The movement bonus is now given in an area around the tracked unit to all
allied units. The bonus bounty is given to bounty hunter as long as the
target dies while under the buff, the killer is not a factor. See tooltip
for more data. Costs 50 mana all levels.


++ Broodmother

Spinweb:
=========
Reduced vision
Cooldown from 90/75/60/45 to 90/70/50/30 seconds
Manacost from 140 to 50


Insatiable Hunger:
===================
Was 60/75/90 bonus damage with 40/60/80% lifesteal for 20 seconds
Now 60/80/100 bonus damage with 40/55/70% lifesteal for 12 seconds


++ Beast Master

Call Of The Wild:
==================
Greater Hawk:
No permanent invisibility. Has an active invisibility: duration 5 seconds 1
second fadetime, 30 cooldown
25 -> 200 hp
100 -> 40 bounty
280 -> 400 ms

Greater Quillbeast 700 -> 500 hp
Cooldown: 45/50/55/60 -> 40 seconds
Duration: 60/70/80/90 -> 60 seconds



Captains Mode:
--------------

Blue and Pink are the team captains. A random side starts the process(you
can customize this, see below)

Ban Time: 40
Pick Time: 60
Extra Time: 45

You start by alternating 1/1/1 in the ban phase. Each captain removes up to
4 heroes. Running out of time does not result in a random hero ban.

After that you enter the 1/2/2/ pick phase. Each captain picks the heroes
his team will use.

If at any time you run out of time, you start to use up your extra time. If
you run out and you are in pick phase, you get a random hero.

Creeps spawn 90 seconds after the pick draft phase is over. Right after the
hero pick phase ends, the 5 heroes for your team are presented with a
checkmark on them (RD style) allowing players on your team to pick which one
they want to be.

The captain that starts this process is random. If you want to give the
starting to Sentinel, type -cm 1 or -cm 2 for Scourge after the game mode is
entered.

The picks, bans, timers, etc are all presented in a board for easy viewing
by team mates and observers.

DotA Allstars v6.54b Changelog

* Fixed an exploit with Borrowed Time

DotA Allstars v6.54 Changelog

* Added extra dynamic replay data to help replay parsers present in-game data (see below)
* Rebalanced Invoker (see below)
* Reworked Shadow Priest (see below)
* Various changes to Phantom Lancer and Spirit Lance (see below)
* Changes to Aphotic shield and Borrowed Time (see below)

* Improved hero selection process in RD
* Added hotkeys for recipe stores
* Changed Elder Dragon Form MS Bonus from 10/35/60 to a constant 25
* Changed Freezing Field mechanics a bit. The slow now comes from the area rather than the explosions. Changed the distribution method on Freezing Field as well
* First Blood bounty is shared with the team if Sent/Scourge get the last hit
* Untouchable now triggers off being targeted by attacks or spells
* Rewrote Avalanche to fix various minor bugs
* Decreased Inner Vitality cooldown from 30 to 25 seconds
* Lowered Clockwerk's strength gain
* Lowered early damage on Rocket Flare
* Added Internationalized text support for GameScore Board, EndScore Board and Observer Board
* Added extra data to end of replay (Player Gold, Assists, Neutral CS, Items)
* Improved Bloodrage a little
* Lowered base armor on Lycan's Wolves from 5 to 2
* Minor reduction to Clockwerk's base armor
* Rewrote Maledict for some optimizations
* Toss no longer uses manacost/cooldown if you make an invalid cast
* Toss now seeks its target
* You can now only -kickafk allied afk players
* Temporarily undid the movability of items in cooldown while some issues are being fixed
* Phantom Lancer's images now create a dummy Spirit Lance effect when the primary casts it
* Player turn indicator for RD is made clearer
* Added extra orb effect notations to items and abilities (228748)
* Blur visual effect is now applied only to enemies (190092)
* Changed the name and icon for Flask of Sapphire Water (206885)
* Illuminate wave now gives vision (226661)
* Rewrote Devour. It now shows progress bar overhead and doesn't reveal you (217291)
* Sentinel Ancients buildings are now in rooted model form (216494)
* Added a new fun mode -mi(miniheroes) that creates the hereos at half size
* Added a new command to customize water color for local player (-water red, -water blue, -water green or -water default)
* Displayed gold animation for First Blood bounty
* Winners are now displayed in Warcraft's score screen (234657)
* Dummy lineup units in RD now show player name
* Improved Acid Spray visual effect
* Increased Spin Web visual transparency
* Increased the size of the recently added $ symbol for observers and replays
* New Sonic Wave visual effect
* New Maledict visual effect
* New Freezing Field visual effect
* New Black Hole visual effect
* New Spirit Lance visual effect
* New Flask of Sapphire Water visual effect
* New visual effect for units with Poison Nova buff
* New Weave cast visual effect
* Updated Hookshot tooltip
* Fixed a bug with casting March of the Machines on a cliff (DonTomaso)
* Fixed a bug with Feral Heart and swapping or repicking
* Fixed a minor bug with Grow
* Fixed a bug with Infest and Refresher-Necronomicon
* Fixed a bug with Melting Strike on Invoker
* Fixed a bug with Timewalk and Power Cogs
* Fixed a minor bug with Expulsion
* Fixed a rare glitch with Time Walk
* Fixed Armlet typo
* Fixed a rare bug with Borrowed Time where it sometimes doesn't use cooldown when triggered
* Fixed Battle Hunger buff tooltip
* Fixed Bottle activating Mana Leak
* Fixed Enchant on neutral creeps with initially reduced mana
* Fixed Feral Heart buff level tooltip
* Fixed -fs text bug introduce last version
* Fixed -kickafk warning text not showing up
* Fixed some issues with Hookshotting someone near trees
* Fixed some targetting bugs with Lucifer
* Fixed Stifling Dagger not working properly when it hits a fogged unit
* Fixed various other tooltip errors


++ Invoker Changes:
- Invoke levels at 2/7/12/17 with cooldown from 30/30/15/5 to 30/25/12/5 and manacost from 20/40/60/80 to 20/50/80/110
- Sunstrike: cooldown 60->30, manacost 250->175
- Deafening Blast: cooldown 25->40
- Chaos Meteor: cooldown 30->70
- Forge Spirit: cooldown 70->30, manacost 200->75, casting with ones already on field kills old ones. Improved visual look slightly. If both elements are level 4 or higher, double spawn.
- Tornado: Airtime from 0.4/0.7/1.0/1.3/1.6/1.9/2.2 -> 0.6/0.85/1.1/1.35/1.6/1.85/2.2 Same final damage, 120 starting damage instead of 190
- Alacrity: Is now WWE, cooldown 20->15 Duration 5->6, manacost 125->50, Original IAS: 40/60/80/100/120/140/160. New IAS: 30/40/50/60/70/80/90. It now gives damage as well: 20/30/40/50/60/70/80.
- EMP: changed to pure Wex ability, WWW. 0.5 HP lost for each mana drained. Tweaked various other aspects such as cast range and manacost.
- Ice Wall: Rescaled duration from 4->10 to 3->12. Improved Exort based damage from 5/10/15/20/25/30/35 to 6/12/18/24/30/36/42

++ Shadow Priest:
- Changed Shallow Grave completely. It is now a basic ability
- Changed how Weave works. It is now an ultimate
- Reduced Shadow Priest's cast point
- Shadow Wave can now bounce back to you at the last wave if you are in range. Also added an extra bounce at level 3 and 4

++ Phantom Lancer:
- Reworked Spirit Lance
- Phantom Lancer images now create a dummy Spirit Lance effect when the real one casts it
- Lowered Doppelwalk invisibility duration from 12 to 8
- Increased and Standardized all Phantom Lancer images' percentage of damage taken
- Lowered maximum image count

++ Abaddon:
- Improved how Borrowed Time works and increased cooldown
- Reworked Aphotic Shield stats

DotA Allstars v6.53 Changelog

* Added a new Sentinel Hero (Goblin Clockwerk)
* Localized script text to allow cross-language compatibility
* Completely reworked and improved the way RD hero picking is done
* Imported a temporary rune model to replace the default one until the death animation in 1.22 is fixed (thanks PGRu-Unexpect3D)
* Reworked Lycanthrope a bit

* Removed the "undroppable while in cooldown" mechanism added a long time ago to prevent item abuses. This mechanism is no longer needed as of Warcraft patch 1.22
* Improved Fire Panda's movement speed per level
* Observers and replays now see a $ symbol above a dying creep when a player gets gold for killing a unit
* Improved Drow's Marksmanship slightly
* Increase AOE on Dispersion
* Lowered Soul Keeper's base movement speed and increased cast point
* Improved Stifling Dagger
* Improved Open Wounds a little
* Decreased Mana Void's cooldown
* Lowered Infest manacost

* Fixed a minor bug with the order of the heal and damage operation on Purification when combine with Aphotic Shield on a nearby enemy
* Fixed a bug with Magic Immunity and Haunt
* Fixed a bug with Song of the Siren and Berserker's Call
* Fixed a bug with selling Aghanim's Scepter
* Fixed a minor bug with Soul Assumption and buying items
* Fixed a bug with Magic Immunity and Strygwyr's Thirst
* Fixed Berserker's Call interaction with Neutrals at night
* Fixed Stout Shield hotkey conflicting with Kelen's Dagger in the Goblin Shop
* Fixed a bug with Shackles and Berserker's Call
* Fixed a bug with Magic Immunity and Sand Storm
* Fixed Mana Leak to not trigger off of Exort/Quas/Wex
* Fixed -ah for observers

* Added Tavern colors (218144)
* Added a new blink animation for Antimage
* Improved Magic Missile cast effect (170262)
* Added a visual effect for when Dispersion is damaging units
* Improved Shapeshift animation (186555)
* Improved Chaos Knight's Blink Strike cast effect (222605)
* Added new icon for Ethereal Jaunt (227376)
* Added a visual effect when Necrolyte regains mana with Sadist
* Swapped icon positions of Sange and Yasha in the recipe shop
* Added a new Balanar hero story (by Grujah.Noob)
* Added a new Lina Inverse hero story (by Wyvernoid)
* Added a new Medusa hero story (by Inferno[DK])
* Added a new Sand King hero story(by Yousuckatdota)
* Added a new Shadow Priest hero story (by miel09)
* Added a new Warlock hero story (by Inferno[DK])


This version marks the first official simultaneous multi-lingual release. The first round of translated languages includes Russian, Korean and Chinese. More will be added over time. I'd like to thank Danat and DonTomaso for their dedication and support to this project. This would not have been possible without their contributions. Thanks to the following translators for their work as well: Aschen, Heintje, Etc., RiiNoA, zhangx05053, Sodoes, NightMare, Attly, c.lucifer, Orange_soso, Kua, Kaka, Sprite93, Danat, Vizakenjack, Lego-, Magot, PeaceHeaver, ill-Lich, Kariy, ptizza, Vanger, John Doe, CuPaKy3, Johny


The main feature of these translations, aside from being translated of course, is that the maps are compatible with each other. That means, I can have only the English version on my computer and then join a game where the host is using the Russian map without needing to download it. The Russian players will see the language of the map they downloaded, and I will see my own language. The core game code is what is used to authenticate the map as official and the strings are externalized from this. The same is true for replays. You can watch any 6.53 replay, regardless of the original language, using only your one map. This will make sharing replays worldwide a seamless process.

DotA Allstars v6.52e Changelog

* Fixed some critical bugs introduced in the 1.22 patch

DotA Allstars v6.50d Changelog

* Fixed a major exploit that has been discovered very recently

DotA Allstars v6.52c Changelog

* Fixed a problem in the last upload

DotA Allstars v6.52b Changelog

* Changed some bounty values on Transmuted neutral creeps when using Hand of Midas
* Significantly lowered Ancient of Lore and Temple of the Damned??™s armor and increased their HP regeneration (15->5 armor, 2.5->20 HP/sec)
* Fixed a minor bug with Juxtapose
* Fixed some bugs with -pm
* Fixed a bug with capturing a rune using a Bottle from a leaver
* Fixed a minor bug when trying to form Satanic on courier.
* Infest now properly dispels buffs when you go in a unit
* Fixed Marksmanship hotkey
* SinglePlayer??™s test commands -lvlup and -refresh now work for multiple heroes
* Siege units now get a minor bonus when the respective range rax (Temple of the Damned/Ancient of Lore) is destroyed
* Fixed Meepo with Aegis of the Immortal
* Fixed some aggro problems with one of the scourge neutral camps
* Fixed an issue with buying an item on a unit as it was dying that resulted in a tome version of the item appearing
* Fixed multiple Dagons with different levels not sharing cooldown
* Fixed a bug with Sandstorm that caused various game glitches with Blackhole and Spectral Dagger
* Fixed a potential suicide issue with Fatal Bonds
* Fixed a minor glitch with Maelstrom triggering Perseverance??™s cooldown
* Improved cast range and cooldown on Plague
* Changed Soul Rip allied damage to hp loss to prevent it from dispelling consumables
* Improved damage progression on Slithereen Crush
* Fixed a bug with Morphling in -dm when spawning with melee bashers
* Fixed the recent Morph not transfering stats at proper speed at levels 2 and 3 (DonTomaso)
* Increased Howl??™s duration
* Fixed a bug when combining -sd and -du game modes
* Fixed -music from affecting other players
* Removed leaver hero icon when using -kickafk
* Lowered Bounty Hunter's Wind Walk cooldown
* Fixed an exploit with Time Walk
* Fixed an old rare bug involving Sprout and Spirit Bear
* Fixed a potential bug when healing with Bottle near the fountain
* Fixed a bug with captured rune not expiring when using allied shared Bottle
* Fixed a bug with Spirit Bear dying with bottle in -dm

DotA Allstars v6.52 Changelog

* Rewrote all item code and systems. It now supports things like properly tracking item ownerships, fusing recipes with a full inventory as well as fixing a lot of older miscellaneous bugs and usability issues, and setting groundwork for other things in the future
* Fixed all CustomKey problems. All hotkeys in the game can now be properly remapped to any other hotkey
* Map strings are now properly allocated to allow players with different language versions to play with each other without having to download multiple maps themselves. This means, for example, that you can play or watch games with your English version of the map with someone using a Chinese, Korean or Russian translated version of the map without any problems. The maps for the other languages will be posted on getdota.com alongside the English version for each release

* Lowered side angles on Bristleback
* Agility Morph and Strength Morph can now be clicked on directly for one-time use
* Morph interval is smoother when it levels (same overall rate though)
* Improved Elder Form attack animation
* Improved cooldown progression on Soul Rip
* Rewrote Timewalk to keep constant speed (so its not slow motion when you click nearby)
* Dark Rift can now be cast by targeting minimap
* Increased AutoQuills release requirement on Bristleback from 200 to 300
* Improved cooldown progression on Primal Split
* Improved initial AI on Dopplewalk image to make it less obvious when it's created
* Sonic Wave cooldown no longer improves per level in non-scepter form
* Reduced Reverse Polarity AOE a little
* Reduced Dragon Knight's Breathe Fire manacost
* Undid a portion of the cooldown buff done on Elder Dragon Form last version
* Increased Huskar's attack range from 350 to 400
* Lowered Puck's attack range from 600 to 550
* Increased level 2 and 3 Purge's damage to summoned unit
* Lowered Faceless Void's strength gain
* Improved Faceless Void's cast animation time
* Increased level 3 Insatiable Hunger cooldown
* Lowered Sand King's base armor
* Improved cooldown progression on Spirit Bear
* Lowered movement speed on Beastmaster's Hawk
* Increased Abaddon's movement speed slightly
* Scream of Pain manacost is now constant on all levels
* Increased Primal Roar cooldown by 10 seconds
* Lowered Living Dead bounty and increased their magic resistance
* Decreased Timelapse cooldown
* Increased Immolation damage on level 3 Primal Split's Fire panda
* Lowered Sven's agility gain
* Improved Huskar's attack animation time slightly
* Scaled the movement bonus on Chemical Rage (lower at level 1, level 3 remains the same)
* Lowered Scepter upgraded Doom's cooldown
* Increased cast range on Drunken Haze
* Changed Fatal Bonds from damage to HP loss (numbers adjusted to keep it at the same effectiveness)
* Lowered Medusa's attack animation time
* Lowered Will O' manacost
* Undid manacost change on Level 1 Reaper's Scythe
* Slightly reduced Rikimaru's cast animation time
* Scattershot gives vision on the area it is cast on
* Flesh Heap now works with denies
* Lowered cast range on Neutral Dark Troll's Ensnare
* Increased cooldown on Neutral Dark Troll's Raise Dead

* Items now have muted form when carried by non-owner (aside from a few exceptions like regeneration and leaver items). -pm can be used if you want to allow pooling in your games
* Improved basic item's descriptions layout and presentation (133979)
* Flying Courier cannot carry Observer Wards from enemy base
* Lowered transmute bounty on previously untransmutable creeps (lvl 6)
* Change Sange and Yasha recipe costs and bonuses it gives as well as fixing some minor inaccuracies with it
* Flying Courier can no longer carry Aegis
* Added Blades of Attack to the Goblin Shop
* Increased the Fountain's bottle autofilling range
* Increased Diffusal Blade's agility bonus by 5 (carries through to Manta Style)
* Lowered Black King Bar duration slightly
* Increased HP loss rate when Armlet is activated

* Improved Lina's projectile and visuals (170933)
* Added allied only overhead cast effect for Assassinate (203083)
* Listed maximum targets for Wrath of Nature in the tooltip (212395)
* Added special effect when Berserker's Blood is stacked at a high level (176376)
* Added special overhead allied-only text to show duration while channeling Unstable Concoction (196859)
* Added a sound effect when Culling Blade kills a hero
* Added new Power Treads icons for the agility and intelligence versions (207886)
* Added an allied-vision only visual effect for Weave (139374)
* Lowered volume on creep horn sound
* Improved Dragon's Tail's visual effect (192582)
* Added a new visual effect for Soul Assumption
* Improved King Leoric's visual effects (180737)
* Changed Mana Void visual effects (211058)
* Removed status buff icon for Hunter in the Night when it isn't affecting him
* Puck and Clinkz now have a chance to get an alternate "fun name" like Ursa

* Fixed a fatal error problem when upgrading Flying Courier after reloading from saved game
* Fixed some overhead text effects that would show through fog of war
* Fixed a bug when either of Rot, Sand Storm or Storm Seeker are in the same area
* Rewrote Juxtapose and Dopplewalk image creation to fix a rare minor bug
* Fixed a minor bug with moving Lothar's Edge while not in cooldown
* Fixed an exploit with Lanaya
* Fixed Phantom Edge to properly stack with Magic Resistance like the others
* Fixed a bug with Primal Roar that could occur when used on blinkers
* Fixed a control loss issue in recent versions with Sand King when Burrowstriking
* Rewrote Reverse Polarity to fix some rare issues with it stunning but not pulling
* Fixed some minor bugs with Assassinate
* Fixed World Tree and Frozen Throne towers not sharing bounty with allies
* Fixed Sand Storm not affecting sleeping neutrals properly
* Fixed the interruption requirement to leveling up Storm Seeker
* Fixed a minor bug with the damage of Invoker's Tornado not syncing accurately with the cyclone effect
* Fixed a minor bug with Dagger and Aegis creating blank dummy items in base
* Fixed Centaur's Return from triggering off on ally attack order
* Fixed a rare issue with not properly creating Haunt images (DonTomaso)

* XL Mode changed to have 4 hero removals per side instead of 3
* Minimap now does a special ping to allied players when a unit uses Scroll of Teleportation or Boots of Travel
* Improved Scroll of Teleportation code to armor enhance the building you are teleporting to when you click in the area instead of only when directly clicking on the target
* Various other map performance optimizations
* Added lots of music modes. You must have music enabled to use these. Use '-music xxx' where xxx is one of the following added options: off, random, nightelf1, nightelf2, nightelf3, human1, human2, human3, orc1, orc2, orc3, undead1, undead2, undead3, other1, other2, other3, other4, other5
* Added a new mode -poolingmode(-pm) to allow pooling
* -lvlup now allows a number after it to level up faster in test games
* Reduced delay on End Game scoreboard for Sentinel victory
* -roll without specified number now does it out of 100
* Added command -list for use in -sd to show the pick options again
* Changed follow allied unit range to move closer to the target
* Restored and fixed previous issues with -unstuck
* Added a time delayed warning message when the game is in -test mode (some people have been abusing private chat to activate it before using -ah to clear the screen in order to use test commands to cheat without anyone knowing)
* Added commands -rollon and -rolloff incase people spam with roll. Default is on
* Added single player commands -killall/-killsent/-killscourge (169041)
* Added a new mode -observerinfo(-oi) to display extra information for game broadcasters/observers when you hover over player heroes
* Initial creep waves in -ap now spawn 30 seconds later
* Added single player test command -time xx to set the time of day
* Improved the text display on courier death
* Added a new single player or -test mode subcommand (-noherolimit) that lets you get multiple heroes, primarily for video editors that have been requesting it
* New Invoker story from the contest (Ike_Ike)

DotA Allstars v6.51 Changelog

* Fixed a bug with Kellen's Dagger that caused it to sometimes not get disabled when hit
* Fixed Land Mines tooltip
* Increased cast range of Kelen's Dagger
* Undid previous Bottle changes. Bottle now works as follows: Costs 600 gold, does not require mana to refill, auto-fills it when you are near fountain, rune refills it to full, resells at 50% like normal, purchasable at base only, regenerates less than previously, has no usage cooldown.
* Fixed Medusa's Mana Shield from triggering Essence Aura
* Fixed Searing Arrows' tooltip
* Changed Hyperstone purchase hotkey to fix a conflict
* Fixed a bug with Invoker when creating illusions
* Updated Kelen's Dagger tooltip
* Undid some of Morphling's base damage buff from last version
* Fixed Bloodrage tooltip
* Fixed Pulse Nova and Invoker's Reagents from triggering Last Word
* Smokescreen interrupts teleportation once again
* Color coded Invoker's spell descriptions (203050)
* Improved Sange's percentage and Yasha's percentage, and lowered the recent buff on S&Y a little
* Fixed Vladmir's Offering sell cost
* Increased Counter Helix chance by 2%
* Minor bonus armor in True Form
* Improved the effect timing on Split Earth (187877)
* -swapcancel code is triggered when a swap is successful (to prevent other accidental swaps)
* Improved Shuriken Toss cast range
* Added new Backtrack icon (183079)
* Changed Battlefury recipe slightly
* Lowered Poof casting time from 2 to 1.5 seconds
* Lowered Elder Dragon Form's manacost and cooldown a little
* Added neutrals field to -cs
* Changed Phantom Edge's secondary ability from evasion to magic resistance
* Replaced Phantom Assassin's Shadow Strike with a different similar ability (132694)
* Fixed a minor coding bug with Time Lapse
* Fixed Impale based spells from moving Juggernaut during Omnislash
* Added new icon for Melting Strike
* Reduced some lag with Invoker
* Fixed level 1 March of the Machines doing slightly less damage than intended
* Removed stock cooldown on Ironwood Branch
* Added a new system that tracks when you help an ally kill a hero (no gameplay ramifications at this point)
* -swap is now allowed in -sd
* Fixed some minor neutrals' vision and pathing glitches
* Lowered level 1 and 2 cast range on Replicate
* Lowered Phantom Assassin's cast animation time
* Fixed a bug with Exorcism's cooldown after leveling Witchcraft
* Fixed some issues with -ah
* Refined how some kill related messages and sounds are shown
* Increased mana regeneration on Perseverance by 25%
* Lowered Buriza recipe by 250 gold
* Changed Voodoo Restoration to heal over a smoother interval (same total regen)
* Lowered Manta Style's cooldown a bit
* Fixed a bug with Voodoo Restoration and Impales
* Fixed a bug with invoker in -spreverse
* Fixed some inconsistencies with tower visions (TheLoneWolf14)
* Increased duration of Lycanthrope's wolves a bit and allowed them to attack air
* Temporarily disabled -unstuck command

DotA Allstars v6.50 Changelog

* Fixed a bunch of bugs reported

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