DotA All-Stars Version 6.50 Hero Changes
From the change log: (Italics are my own comments)
* Removed manacost on Mana Shield activation - Medusa
* Changed Leap’s cooldown to scale with levels - Mirana
* Improved Juggernaut’s movement speed - LOL!
* Implemented a better silencing mechanism in the Black Hole area to prevent spell execution regardless of cast animation time - Enigma
* Lowered Drow Ranger’s Agility gain per level
* Changed Drow Ranger’s Marksmanship ultimate
* Increased Morphling’s base damage
* Macropyre’s cooldown no longer increases per level - Jakiro’s Ulti
* Added an extra bounce to Chain Frost - Lich… NOT NECESSARY!
* Reduced Sprint’s damage amplification - Slardar
* Increased Maledict’s area of effect by 15 - Witch Doctor
* Changed Spectre’s Dispersion
* Redesigned Visage
* Improved casting range on Acid Spray - Alchemist
* Changed how Song of the Siren levels up - Naga Siren
* Reduced cooldown on high level Shapeshift - Banehallow
* Improved armor on Enigma’s Eidolons
* Reduced Expulsion’s cooldown and manacost - Pitlord
* Improved Keeper of the Light’s attack animation
* Improved Scattershot’s damage range from 10-35 to 20-35 - Sniper
* Improved Alchemist’s base Intelligence and growth
* Slightly improved Psi Blades’ spill width and range - Lanaya
* Improved Chemical Rage - Alchemist
* Increased Phantom Lancer’s Strength gain
* Increased cooldown on Psionic Trap from 7 to 14 seconds - Lanaya
* Improved lifesteal on level 2 and 3 Insatiable Hunger - Naix
* Reduced Replicate’s manacost and cooldown - Morphling’s Ulti
* Improved Troll’s base movement speed
* Decreased Rampage’s movement speed bonus and cooldown - Troll’s Ulti
* Improved Spirit Bear’s Demolish
* Increased Lightning Storm’s cooldown by 2 seconds - Razor
* Reduced cooldown on level 4 Metamorphosis from 135 to 110 seconds - Terrorblade
* Reduced Lina’s movement speed by 5
* Improved Sand Storm
* Reduced the slow on Epicenter
* Improved range on Drow Ranger’s Trueshot Aura
* Improved cooldown progression on Insatiable Hunger
* Reduced Sven’s base armor
* Improved Enigma’s movement speed
* Modified initial projectile speed and effect on Paralyzing Casks - Witch Doctor
* Improved Enfeeble - Bane Elemental
* Improved Auto Fire’s area of effect and duration
* Reduced Queen of Pain’s Blink range at early levels
* Improved Earthshaker’s movement speed
* Zombies now give a bit less bounty
* Reduced Gravechill’s cooldown a bit
* Increased Primal Roar’s cooldown a little bit
* Eclipse’s damage is based on Lucent Beam level and doesn’t ministun
* Lucent Beam ministun duration increases per level (0.6 level 4 up from a constant 0.01)
* Lowered Eclipse’s manacost and gave it constant cooldown progression
* Increased Lucent Beam’s casting range and lowered manacost slightly
* Improved cast range on Expulsion and Fire Storm
* Improved Ravage a little (it became slightly less effective with the Impale recodes)
* Reverse Polarity’s cooldown is now the same on all levels
* Changes Queen of Pain’s blink cooldown from 12/9/7/5 to 12/10/8/6 seconds
* Removed true sight from Spin Web
* Added some extra movement bonus on higher level Spin Web
* Improved Keeper of the Light’s movement speed
* Improved Storm Spirit’s base armor
* Lowered Mirror Image’s cooldown slightly
* Improved slow on Drunken Haze
* Improved movement bonus on Witchcraft
* Lowered Searing Arrows’ cooldown
* Improved Reaper’s Scythe’s leveling a bit
* Changed Purification’s damage type to Pure
* Lowered Axe’s starting Agility and increased his starting Strength
* Lowered Death Coil’s cooldown
* Improved Undying’s base armor
* Improved Meepo’s base Strength
* Rebalanced Pit of Malice
* Increased AOE on Firestorm
* Reduced the search area for Omnislash
* Changed Bloodrage’s stats a bit
* Lowered level 1 Mana Void’s manacost
* Lowered Exorcism’s damage return threshold and cooldown
* Restored Bone Fletcher’s old Wind Walk speed bonus
* Lowered Geminate’s attack cooldown
* Slightly improved how Medusa’s Purge levels
This article is still being updated right now. Please be patient.
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