Furion - The Prophet
Range: 600 | Move Speed: 300
Primary: INT
Str: 17 + 1.8 | Agi: 15 + 1.5 | Int: 21 + 2.9
Damage: 39 – 53 | HP: 473 | Mana: 273
HP Regen: 0.76 | Mana Regen: 0.85
Attack Speed: 0.68 | Armor: 3
Sprout (T)
Sprouts 8 trees around a unit, trapping it in place.
Level 1 - Lasts for 3 seconds.
Level 2 - Lasts for 3.75 seconds.
Level 3 - Lasts for 4.5 seconds.
Level 4 - Lasts for 5.25 seconds.
• Can be used on enemies, allies, own units and Furion himself.
• Cannot be used on Ancient-type creeps.
• The -disablehelp command will prevent an allied Furion from casting Sprout on you.
• Trees created with Sprout can be destroyed with any item or skill which destroys regular trees, including Force of Nature.
Mana Cost: 100/120/140/160
Cooldown: 11/10/9/8
Comment: Well, this is your basic Disabling skill. Use this to either trap the enemy so he can get attacked by your allies etc, or trap him to give to time to either tele out or run away. Get this early on since FoN wont be that useful yet in the start. This could get you out of ambush or any dangerous situations esp. since youre still weak.
Teleportation (R)
Teleports to any explored point on the map.
Level 1 - 60 second cooldown.
Level 2 - 50 second cooldown.
Level 3 - 40 second cooldown.
Level 4 - 30 second cooldown.
• Takes 3 seconds to cast.
• Since the cooldown and mana cost take effect after this spell is finished casting, Furion will not use any mana or waste the cooldown on this spell if he is interrupted while casting (either by enemies or by himself).
• When cast, this spell creates an obvious swirl effect on the target point which is visible to both allies and enemies.
Mana Cost: 50/45/40/35
Cooldown: 50/40/30/20 seconds
Comment: Oh. I just love this skill. Combo it up with BoT and the TeleScroll and you'll to porting all over the map like crazy. This can be of use to balance the attacks on each lane. Port from one place to another to summon your treants and attack the tower
, or warp back to the base to regen, then warp to an allied creep to help withthe pushing/defending. This will be your first skill. Just shop all the things you need, then just pop-in the last tower in your lane to catch up with your advancing creeps.
Force of Nature (E)
Converts an area of trees into Treants. Treants have 550 hit points, deal 21-23 damage, and last for 60 seconds.
Level 1 - Raises 2 Treants.
Level 2 - Raises 3 Treants.
Level 3 - Raises 4 Treants.
Level 4 - Raises 5 Treants.
• Will only summon as many Treants as there are trees in the target AOE.
• Treants have 33% spell resistance.
Mana Cost: 160
Cooldown: 37 seconds
Comment: Yay for Treants! This is one of the skills i use most, especially whenim near an enemy tower. This is probably the first skill you will max out, to help in pushing while the enemy heroes arent that strong. You can also use them to run around the unexplored areas so you could teleport there in the future. I also use them to go and block the path of any enemy hero/creep, since these guys really do go in slowing them down. Also, if you need the help of these wonderful creatures, but no trees are in sight(or you cut them all down already), just use in on the Sprout skill, around the time before the trees fall down. =)
Wrath of Nature (W)
Summons damaging energy to swath around the map and damage random enemies. Each enemy hit beyond the first adds 7% damage. Number of bounces increases per level.
Level 1 - Deals 140 (155*) base damage. Maximum of 12 targets.
Level 2 - Deals 180 (210*) base damage. Maximum of 14 targets.
Level 3 - Deals 225 (275*) base damage. Maximum of 16 targets.
• Damage type: magical
• Although the range of the additional bounces is map-wide, only currently visible enemies can be hit.
• Can be improved by Aghanim's Scepter (* shows the improved values).
Mana Cost: 150/175/200
Cooldown: 90/60/60 seconds
Comment: This one isnt that much useful early game, esp. with the high mana requirement. Some people dont mind skipping this at Lvl6, to get the other skills stronger, then just catch up with this one when the hero is a litle stronger. It is also a good farming
skill, especiallt if combined with a Scepter, Jusr find a heap on enemy creeps and go use this skill.(the more creeps the merrier). I also use this one when some enemy hero escaped my allies attacks, after casting sprout. And also when all those enemy heroes decide to go charge the mid lane with all their creeps in fron of them.
Skill Build :
1. Teleportation
2. Sprout
3. Force of Nature
4. Force of Nature
5. Sprout
6. Wrath of Nature
7. Force of Nature
8. Force of Nature
9. Sprout
10. Teleportation
11. Wrath of Nature
12. Sprout
13. Teleportation
14. Teleportation
15. Stats
16. Wrath of Nature
17. Stats
18. Stats
19. Stats
20. Stats
21. Stats
22. Stats
23. Stats
24. Stats
25. Stats
Item Build :
1. Headdress of Rejuvenation (603)
2 All Attributes
Passive: Regeneration Aura
3 HP regeneration. 500 AoE.
Ring of Regeneration + Ironwood Branch + Headdress of Rejuvenation Recipe Scroll
2. Ring of Basilius (500)
6 Damage
Passive: Mana Aura
0.65 Mana Regeneration. 900 AoE
Passive: Armor Aura
3 armor. 900 AoE. Doesn't stack with armor auras from Assault Cuirass, Ring of Basilius, or Vladmir's Offering.
Note: Clicking the item will toggle whether Armor Aura affects heroes and units, or just heroes. Can be disassembled.
Ring of Protection + Sobi Mask
3. Netherezim Buckler
4. Necronomicon (2700)
15/21/24 Intelligence
6/10/14 Strength
Active: Demonic Summoning
Summons a Necronomicon Warrior and a Necronomicon Archer to fight for you, their strength and abilities are dependant on the Necronomicon's level. Lasts 35 seconds. 50 manacost. 90 seconds cooldown.
Note: Buy recipe to upgrade (3 levels).
Belt of Giant Strength + Staff of Wizardry + Necronomicon Recipe Scroll
5. Necronomicon (2700)
15/21/24 Intelligence
6/10/14 Strength
Active: Demonic Summoning
Summons a Necronomicon Warrior and a Necronomicon Archer to fight for you, their strength and abilities are dependant on the Necronomicon's level. Lasts 35 seconds. 50 manacost. 90 seconds cooldown.
Note: Buy recipe to upgrade (3 levels).
Belt of Giant Strength + Staff of Wizardry + Necronomicon Recipe Scroll
6. Boots of Speed (500)
50 Movement Speed
Note: Movement speed bonus doesn't stack with Boots of Travel, Phase Boots, Power Treads, or Boots of Speed.
7. Necronomicon (2700)
15/21/24 Intelligence
6/10/14 Strength
Active: Demonic Summoning
Summons a Necronomicon Warrior and a Necronomicon Archer to fight for you, their strength and abilities are dependant on the Necronomicon's level. Lasts 35 seconds. 50 manacost. 90 seconds cooldown.
Note: Buy recipe to upgrade (3 levels).
Belt of Giant Strength + Staff of Wizardry + Necronomicon Recipe Scroll
8. Helm of the Dominator (1850)
20 Damage
+5 Armor
Passive: Lifesteal
15% lifesteal on attacks. Orb effect.
Active: Dominate
Brings the target non-hero non-ancient unit under your control. Dominated unit lasts for 20 minutes, after which it dies. Spells last the same duration on Dominated units as they would on a hero. 75 manacost. 300 seconds cooldown. 700 cast range.
Note: Can be disassembled.
Helm of Iron Will + Mask of Death
9. Mekansm (2306)
5 All Attributes
5 Armor
Passive: Mekansm Aura
3 HP regeneration. 500 AoE
Active: Heal
Heals 250 HP and gives +2 armor in 450 AoE. Armor bonus lasts 25 seconds. Doesn't affect units that have been healed by any Restore in the last 25 seconds. 150 manacost. 45 seconds cooldown.
Headdress of Rejuvenation + Netherezim Buckler + Mekansm Recipe Scroll
10. Boots of Travel (2700)
95 Movement Speed
Active: Teleport
Teleports you to an allied non-hero unit or building. 3 seconds casting time. 75 manacost. 60 seconds cooldown. Shares cooldown with Scroll of Town Portal.
Note: Movement speed bonus doesn't stack with Boots of Travel, Phase Boots, Power Treads, or Boots of Speed.
Boots of Speed + Boots of Travel Recipe Scroll
11. Eul`s Scepter of Divinity
12. Oblivion Staff (1675)
6 Intelligence
10 Attack Speed
15 Damage
75% Mana Regeneration
Quarter Staff + Robe of the Magi + Sobi Mask
13. Guinsoo`s Scythe of Vyse
14.View Details for Soul Booster
Soul Booster (3300)
450 HP
400 Mana
1 HP Regeneration
10% Mana Regeneration
Energy Booster + Point Booster + Vitality Booster
15. Aghanim`s Scepter (4300)
10 All Attributes
200 HP
150 Mana
Passive: Ultimate Upgrade
Upgrades the ultimate of Undying, Earthshaker, Bane Elemental, Tormented Soul, Lord of Avernus, Night Stalker, Lich, Pandaren Brewmaster, Prophet, Crystal Maiden, Lord of Olympia, Vengeful Spirit, Juggernaut, Shadow Shaman, Venomancer, Sand King, Demon Witch, Faceless Void, Doom Bringer, Goblin Techies, Queen of Pain, Spiritbreaker, Oblivion, Necrolyte, Moon Rider, Slayer, Butcher, Holy Knight, Witch Doctor, Twin Head Dragon, Shadow Priest, Sacred Warrior, Invoker, Clockwerk Goblin, Axe, and Windrunner.
Point Booster + 2 from Ogre Axe, Blade of Alacrity or Staff of Wizardry + Aghanim's Scepter Recipe Scroll
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